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Spotify Podcast

Role Project Manager & UX/UI Designer

Time Jan 2025 – Mar 2025 (10 weeks)

Type Team Project

Enhance Spotify's podcast experience by leveraging usability studies to identify pain points and redesign core features, focusing on information architecture and social interactions to drive higher engagement and retention among U.S. podcast listeners.

Spotify Podcast Redesign — hero mockup

Overview

Problem

Spotify faces profitability challenges that highlight the need for podcasts to become a core revenue stream. However, existing usability issues hinder user retention, limiting growth potential. To lead in the competitive podcasting space, Spotify must deliver a more intuitive, engaging, and socially connected experience.

Methodology

  • Formative usability study
  • Quantitative and qualitative methods
  • Moderated usability testing
  • Surveys
  • Post-task questionnaires
  • In-depth interviews

Process

Problem Discovery
Testing
Data Analysis
Design

Outcome

Spotify Podcast Redesign — outcome overview

Timeline

It was challenging to complete a full testing process and redesign within 10 weeks. As the project manager, I created timelines and regularly tracked tasks to ensure smooth project progress and timely completion.

Project timeline across 5 phases: Setup, Test Plan, Test Report, Redesign, and Final Delivery

How do we identify the problems?

In the early stages of problem discovery, we conducted a preliminary analysis by examining user feedback on Reddit discussions and Google Play Store reviews. This research helped identify existing usability issues and led to the discovery of five key areas for improvement.

User feedback from Reddit and Google Play Store highlighting usability issues
Limited Personalization
Inefficient Playlist Management
Playback Control Challenges
Lack of Social Features
Offline Listening Frustrations

Understand Listener Behavior and Needs

This study employs a formative usability evaluation using a combination of moderated task-based usability testing, structured interviews, and post-test surveys to assess user interactions with the Spotify Podcast. The objective is to measure task efficiency, user satisfaction, and feature usability through both qualitative and quantitative data collection methods, ensuring actionable insights for iterative product improvements.

Testing Plan

Based on insights gathered during the problem discovery phase, we designed five scenario-based tasks to evaluate the usability of Spotify's podcast features.

Testing Plan 1 Testing Plan 2 Testing Plan 3

Recruitment Screener

We recruited U.S.-based participants aged 18–34 with higher education backgrounds who regularly listen to podcasts on platforms like Spotify, Apple Podcasts, or YouTube Music. Priority was given to users who actively engage with features such as playlist management, offline downloads, and social interactions. We conducted usability testing with a total of 22 participants through a combination of in-person and remote sessions through usability testing website.

Recruitment screener persona

Conduct Testing

Quantitative Data

  • 7-Point Likert Scale
  • Task Completion Time
  • Error Frequency Rate

Qualitative Data

  • Think-Aloud Protocol Observations
  • Feature Clarity Feedback
  • Emotional Response Analysis
  • Navigation & Usage Patterns
Conduct testing photos

What We Learned from Testing

Quantitative Data

Finding 01 chart Finding 02 chart

Finding 01

  • Task 1 about Discovery & Adding Podcasts is time confusing
  • Task 2 about Playback Controls has highest error rate

Finding 02

  • The efficiency of Task 3 about Social Sharing & Engagement affects overall satisfaction

Qualitative Data

For the qualitative data, we used the affinity mapping method to synthesize 176 data points into four key problems and three user needs.

Problems

"The interface is visually overwhelming."
"I have to take many actions in different pages to finish my task."
"I can't find where the podcast's category is."
"I had trouble finding the transcript"

Needs

"I want to have the recommendation based on my playlist."
"I want more interaction with creators and other listeners."
"I would like to see the summary such as time node, outline of episode."

Final Design Directions

Based on our data analysis and prioritization, we identified three key directions for redesign.

Final design directions

Final Design

Beyond the final design...

After the course project, I further explored a desktop version based on mobile design using the existing design system and AI-assisted tools such as Figma Make.

Desktop exploration